Training supported by
the Ministry of Culture and the CNC
Laureate of the national investment plan
"France 2030 - La grande fabrique de l'image"
Entries for the 2025 entrance exam will open soon
France is the 3rd most influential actor in the world
Schools have a duty to support the development and structuring of the professional sector. France is thus the leading European producer of animated films.
In 2016, French animation studios announced full employment. Worldwide, there are thousands of vacancies to be filled each year.
A solid growth has been established for several years with the advent of digital technology and which continues to develop.
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Students and teaching staff take the floor.
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FIRST YEAR
It is the acquisition of the fundamentals essential to any development
Introduction to the artistic and technic stakes of 3D
When the alchemy between the arts and new technologies appears.
The academic arts provide structure, sharpen the eye and form a solid basis for progress and creativity.
Creative writing workshops give a new perspective on poetry and its evocative power.
2D animation gives the keys to movement and rhythm.
The 3D initiation develops a vision of the image in volume and provides the essential tools for future productions.
English courses are essential for exploring animation beyond our borders.
Arts and Styles History build analytical thinking and nourish general culture.
SECOND YEAR
Promote teamwork and carry out a 3D animation project
THE YEAR TO INCREASE ONE’S KNOWLEDGE OF 3D TOOLS
While leaving a lot of room for academic works (drawing, anatomy, modelling, etc.).
Working in a team is both exciting and complicated.
On the one hand, the emerging emulation within the group makes everyone progress and one learns from one another. On the other hand, one has to learn how to channel everyone's energy, how to make compromises and accept that not everyone works in the same way. Working in a team is the absolute condition for entering the animation professions.
Working in a team is both exciting and complicated.
On the one hand, the emerging emulation within the group makes everyone progress and one learns from one another. On the other hand, one has to learn how to channel everyone's energy, how to make compromises and accept that not everyone works in the same way. Working in a team is the absolute condition for entering the animation professions.
THIRD YEAR
Each student validates his or her knowledge by making a short 3D animation film
Individual production of a short 3D animation film
Intense and structuring, the 3rd year reveals personalities and places each one face to face with the realities of the professional world.
Validating "digital director" 1st cycle implies a fair balance between the learning of 3D techniques and the study of the language inherent to this new art. Students refine their technique and, through practice, tackle the tricks of narration and filmmaking.
Students must complete an internship in a company during summer. It is essential to begin weaving their professional network. It also is an opportunity to grasp the workings of the business world and its challenges.
FOURTH YEAR
One year,
two specialities
The School's 2nd cycle enables the students to determinate their domain of expertise.
Even if versatility is an omnipresent objective within the curriculum, as it implies a global vision of filmmaking processes, allowing students to deepen their skills in specific areas is essential to prepare them for their professional integration in the best possible way.
These two specialities, which are deliberately open-ended, represent families of professions. Depending on their personality, students integrate the specialisation that best suits them.
Transversal works
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Inter-sections teams conceive and make a short 3D film lasting 30 seconds.
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Each student prepares his or her "demo tape": video presentation of the exercises carried out during the curriculum as well as personal projects - this presentation is made towards the end of the year before a jury of professionals.
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Conception work on the future diploma films that students will make in 5th year.
# 1
The art of animation
Animation is the study of movement. It requires a lot of practice as well as solid notions in anatomy and is based on observation. Movement is a universal language, a vector of emotions and intentions.
The animator carries out the direction (mise en scene) and manages the action rhythm and the scenography - spaces occupation. This meticulous work requires patience and rigour. Even though we work with "3D puppets", the notion of "directing actors" is very present.
Technically, the 3D animator must master the tools at his/her disposal. He/She is part of a team and his/her work will be subject to validation.
During this year, we are structuring the pedagogy in workshops. Different themes are tackled so that students validate the fundamentals and confront themselves with their application. The programme is taught by professional animators who are keen to provide structuring working methods and complementary approaches.
# 2
The art of 3D images
This is about images creation, from their conception to their finalisation. There are multiple technical processes and a large number of tools have to be mastered.
Characters creation, sets design, visual effects integration and structuring a production line require flexibility, multiple skills in work and a good general culture.
CGI allow an unlimited exploration of graphic universes. From evocation to photo-realism, we are able to scan the entire spectrum of the visual arts. The 3D animated film is both narrative and graphic language.
The challenge is to master the technical tools and then express one’s creative potential. Teamwork is essential, adapting to production constraints is crucial.
FIFTH YEAR
Making the diploma film
A year dedicated to the making of a short film
For 10 months, students will manufacture what will be the best passport to enter the professional world: the diploma film.
This exciting cinematographic journey, at the same time human and ambitious, full of varied experiences, plunges the spectator into worlds rich in emotions.
The technical execution must be irreproachable and the aesthetic homogeneity must be global.
It is the quest for the perfect match between the narrative challenge and the graphic universe.
The last stretch before professional integration.
The last stretch before professional integration.
The school is transformed into an animation studio
The technical means implemented for these realisations are colossal.
Hundreds of computers are made available for images calculation.
The manufacturing processes are identical to those used in the profession.
Throughout the year the teams are accompanied step by step and until completion of their film, by the members of the pedagogical team, teachers and speakers.
A large jury gathering professionals meets to gauge the extent of the work carried out.
During this "Diploma Jury" grand-messe, we also organise professional meetings with studio recruiters. Students then have the chance to prepare their entry into working life in a privileged and friendly manner.
It also is a celebration moment for parents and families who discover the students’ creations in an optimal setting.
Applications are made outside Parcoursup.
Candidates register via our website.
Access to the course is subject to an entrance examination.
Prerequisites :
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For entry into 1st year: all types of Bac, art preparatory courses, etc.
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For entry to 3rd year: 2 years' post-baccalaureate study or equivalent professional experience. Knowledge of 3D tools is expected
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For entry into 4th year: 3 years' post-baccalaureate study or equivalent professional experience. Good knowledge of 3D tools is expected.
Curiosity, passion, open-mindedness and creativity are the watchwords.
Academic year 2025-2025
Competition registration fee: €80
Cost of training: €8,600 / year
Registration for the entrance exam
Entries for the 2025 entrance exam will open soon
For more informations, please contact us :)